Branding Futures
League of Legends
This project is centered on enhancing the social dynamics within the realm of gaming in League of Legends. The core objective is to foster a digitally inviting yet exclusive community. Through the curation of an exclusive and user-friendly virtual environment, League of Legends aims to elevate social interactions among players and cultivate an incentivized ecosystem that promotes positive conduct and engagement in the digital sphere.
-
The League of Legends community is diverse and complex, and building a safe and inclusive digital space for all players will require a collaborative and data-driven approach. Through this project, the aim is to create a community that is welcoming, supportive, and respectful, and which fosters positive relationships and healthy competition among players
-
Build an exclusive digital community for gamers with positive social behaviors.
Develop a categorization system for players based on their social behavior within the gaming community.
Foster a safe, healthy, and engaging environment for all players.
-
Entertainment and games are both forms of activities that are designed to provide enjoyment and leisure to individuals. They are both ways to relax, have fun, and escape from the stresses and responsibilities of daily life.
When entertainment and games are combined, they can create a unique and engaging experience for individuals. For example, video games can provide both entertainment and a sense of challenge or accomplishment for the player. They are also a way to explore new interests, learn new skills, and challenge ourselves in a safe and enjoyable way.